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Old Aug 24, 2006, 01:53 PM // 13:53   #1
Desert Nomad
 
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Default Are you often out of energy?

I posted this on the Guild forum, but got no response. Maybe it's to simple

I am a big energy waster, because I always try to keep people at full health. When people are at full health, they tend to rush more and give you a bigger chance on masters reward for your missions.
In order to keep people at full health, you need to keep on casting heals and don't be scared to waste healing powers. Ofcourse I am talking PvE here. Don't you dare using that strategy in PvP
I have long experience with monking, but I am a slow developer. Sometimes I play for days without any good heal, just testing how it works. Since I am not very good in timing, I needed to find the cheapest and easiest healingbuild possible. Here it goes:

Mo/Me

4 Inspiration Magic.
14 Heal Prayers.
13 Divine Favor.

Orison of Healing
Healing Light {E}
Signet of Devotion
Heal Party

Mend Condition
Inspired Hex
Vigorous Spirit
Rebirth

It goes as follows:
Try using SoD as your main healing source. It has a 5 second recharge, so it's kinda slow, but it is free. It heals for 89, and that is pretty good for 0 energy
Cast Vigorous Spirit on your damage dealers, unless there is a chance that the bad guys shatter it. VS works very well with Healing Light, giving you 2 energy in return, every heal. Making it heal your tank for 96, at the cost of only 3 energy. Not bad, since you regenerate energy at full. Casting this, in combination with VS makes you actually win energy. I thought that Dwaynas would work here too, but since it can't be cast on yourself, you rather not have that one on your skillbar. Cast VS on yourself, Healing light and Orison, and very few warriors can kill you with that healing power. That is where your Divine kicks in.
You never have to hessitate to cast Heal Party, since you'll gain the lost energy back in about 3 seconds, casting SoD and HL.
I spam mend condition, though I know very well it's futile, since the poison keeps on coming back. Don't bother to shout "I have blind on me!", because I see you
Inspired Hex gives you 6 energy, at the cost of 5 energy. That means you removed a hex for free. Drawback is that it's replaced mostly by a complete useless spell for 20 seconds.
Rebirth is your enemy. When you use it, all your hard earned energy is gone. You didn't keep your energy bar at full, just to lose it all on Rebirting someone. Try getting yourself something that gives you -5 energy. I have a big hammer that gives me -5 energy, when I switch to it. I cast Rebirth and switch back to my main staff. Instantly I have about 25 energy again. I have learned that energy stays in your pool, no matter what weapon you use. It is just hidden, out of reach from pesky mesmers and the negative effect of Rebirth. It instantly comes back when you switch to your main focus. There are obviously more weapons that give negative energy, but I haven't found that yet. I would like to have -10 energy, for a better effect. That would give me 30 energy when I switch back.

Anyone have something to add?
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Old Aug 24, 2006, 02:16 PM // 14:16   #2
ǝuoʞoɯ
 
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Quote:
Originally Posted by Silent Kitty
Anyone have something to add?
if you are REALLY keen on saving energy while using rebirth, get naked. =P very nice way to hide energy. ^_^

see screenshots :P tho, i still recommend NOT to do this in battle, youll most likely be the primary target without armor..if you do, be careful, or cast protective spirit if you have it. oh and yeah, youd hide even more energy if you had ascetics, unlike my wanderers in the screenshots :P (second set is random green Focus with 12 energy and Totem Axe with extra 5 energy btw^)

Before using Rebirth - and after I *would* have used it (just imagine minus 15 energy :P)

about the rest, looks pretty fine to me, i doubt i could really use it though, im fine with my woh. :P also, SoD ftw! possible try putting some more points into inspiration? i dunno :d personally, id use Holy Veil, though. if you want an actual hex removal that works fine, and since you dont use Inspired Hex as hex removal (high recharge), and ONLY gain one energy from it, you might as well change to Holy Veil, or any other hex removal.

Last edited by moko; Aug 24, 2006 at 02:18 PM // 14:18..
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Old Aug 24, 2006, 02:22 PM // 14:22   #3
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Hmmm....

Something is bothering me about your stats. How do you get 4 in Inspiration? I thought 3 is the limit, when you have 12 in 2 other attributes.

I do not like Heal Party (my own personal reasons ), get Draw Conditions.
Why waste mend ailment over and over again on different party members, when you can draw them on to yourself and get a bit of healing as well?

Resurrection Chant is good, it doesn't make you lose your energy, it gives them as much health as you have (currently). So unless you are running a 55 monk, this seems to be a good alternative to Rebirth.

Otherwise, nice build.
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Old Aug 24, 2006, 02:36 PM // 14:36   #4
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I'd go with 12 divine favor instead and spend the 20 points saved in inspiration. I think the problem of your build is it relies on hexes to gain energy, and many times no one in your team is hexed. Also, heal party is a great skill but IMO you should consider Heal Other as well.
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Old Aug 24, 2006, 02:53 PM // 14:53   #5
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Quote:
Originally Posted by Sir Mad
I'd go with 12 divine favor instead and spend the 20 points saved in inspiration. I think the problem of your build is it relies on hexes to gain energy, and many times no one in your team is hexed. Also, heal party is a great skill but IMO you should consider Heal Other as well.
Yes, I find myself waiting for someone to be hexed often, but later in the game everybody gets hexed. Especially the wammos :P
I'll might put more points in inspiration, but currently my energy pool is 90% of the time completely full.
Heal Other doesn't fit in my strategy of "Cheapo Monk" Heal Party doesn't either, but it's an incredible skill. 8x79 to all 8 party members, for the price of 3 times Orison is not bad.

Quote:
Originally Posted by Pick Me
Hmmm....

Something is bothering me about your stats. How do you get 4 in Inspiration? I thought 3 is the limit, when you have 12 in 2 other attributes.

I do not like Heal Party (my own personal reasons ), get Draw Conditions.
Why waste mend ailment over and over again on different party members, when you can draw them on to yourself and get a bit of healing as well?

Resurrection Chant is good, it doesn't make you lose your energy, it gives them as much health as you have (currently). So unless you are running a 55 monk, this seems to be a good alternative to Rebirth.

Otherwise, nice build.
Draw condition is a good alternative, but Mend Aliment heals as well.
I had some points left (forgot how many, but it is true), after boosting healing and divine. One major and one minor on healing gives +3 in healing. Only one minor rune in divine, is good enough.
I don't have superor runes yest.

Quote:
Originally Posted by Mokone
if you are REALLY keen on saving energy while using rebirth, get naked. =P very nice way to hide energy. ^_^

see screenshots :P tho, i still recommend NOT to do this in battle, youll most likely be the primary target without armor..if you do, be careful, or cast protective spirit if you have it. oh and yeah, youd hide even more energy if you had ascetics, unlike my wanderers in the screenshots :P (second set is random green Focus with 12 energy and Totem Axe with extra 5 energy btw^)

Before using Rebirth - and after I *would* have used it (just imagine minus 15 energy :P)

about the rest, looks pretty fine to me, i doubt i could really use it though, im fine with my woh. :P also, SoD ftw! possible try putting some more points into inspiration? i dunno :d personally, id use Holy Veil, though. if you want an actual hex removal that works fine, and since you dont use Inspired Hex as hex removal (high recharge), and ONLY gain one energy from it, you might as well change to Holy Veil, or any other hex removal.
Thank you.
I don't like to take my armour off in battle When I'm out of aggro range, and everybody is dead, energy is not longer an issue.
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Old Aug 24, 2006, 03:33 PM // 15:33   #6
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You miss read my post. Take off Heal Party and take Draw Conditions, but keep Mend Ailment.

I didn't know how many runes you had. I Major and 1 Minor for healing and 1 minor for DF and your head gear?
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Old Aug 24, 2006, 03:40 PM // 15:40   #7
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Quote:
Originally Posted by Silent Kitty
One major and one minor on healing gives +3 in healing.
No, it doesn't. Runes don't stack, dear.
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Old Aug 24, 2006, 03:42 PM // 15:42   #8
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Probably has the healing head piece thne would be my guess.
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Old Aug 24, 2006, 04:38 PM // 16:38   #9
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Not sure Healing light is the best elite for this build. unless your running more enchants, you probably won't get the most benefit from it. If e-mgmt is your problem I would drop your points in divint to about 10+1 and up your inspiration. I usually run 12+2+1 healing (I don't really like sup runes on my monk), 10+1 divine, and 9 inspiration. This will give you a better return (9 energy) on inspired and you can bring another e-mgmt skill like drain enchant or power drain. Personally I woudl drop sig of devotion and Healing light for WoH and maybe Healing Whisper. This should give you a few cheap spike heals. To really solve your problems though, I think you just have to show more restraint and not waste heals trying to top off everyone's bar.
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Old Aug 24, 2006, 05:17 PM // 17:17   #10
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Quote:
Originally Posted by I pwnd U
Probably has the healing head piece thne would be my guess.
Oops, my bad. I went there checking fast. I could make a screenshot, but I can't upload a very big picture of that.
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Old Aug 24, 2006, 05:26 PM // 17:26   #11
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Simple - contact your local monk-crack dealer. That is, a BiP or Blood Ritual necro, for all of your energy needs.

I personally have a few monk friends that PM me for a "fix" every once in a while.
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Old Aug 24, 2006, 06:07 PM // 18:07   #12
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Quote:
Originally Posted by Jetdoc
Simple - contact your local monk-crack dealer. That is, a BiP or Blood Ritual necro, for all of your energy needs.

I personally have a few monk friends that PM me for a "fix" every once in a while.
Blood rit and BiP are nice, but they are signs of a bad monk. No monk build should require the use of them, or the monk build could use some help
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Old Aug 24, 2006, 06:22 PM // 18:22   #13
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The key to keeping your energy up as a healer is learning to not over heal. Certain builds may help with this, but I've found that after you learn to heal efficiently the build you choose to run doesn't really matter.


When i do pve this is the build I use, and I never have energy problems.

15 Healing
13 Divine

Word of Healing (main heal)
Healing Whisper (for backline casters, don't use on warriors)
Ethereal Light / Sig of Devotion (secondary heal)
Healing Touch (self heal / heal for prot monk)
Mend Condition / Ailment
Holy Veil / Inspired Hex (use 11 divine and 8 inspiration for I-Hex)
Heal Party
Rebirth

If used correctly, that build has a lot of healing power, and is easy on energy. If you have problems with Ethereal Light beieng interrupted (I usually don't), then switch it out for the signet or Dwayna's Kiss. You should really give Ethereal a try though, it's a great skill when used properly.

Also, when using rebirth, switch to an empty weapon slot before casting so you can hide energy. Once Rebirth is finished casting, swap back up to your normal weapon set for an instant energy pool. This works even better if you have a negative energy set (-5 energy axe/sword and a -2 energy focus).



If all else fails, you could always run a build with Heal Other and Mantra of Recall or Offering of Blood for near unlimited energy.
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Old Aug 24, 2006, 07:34 PM // 19:34   #14
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I just did Eternal Grove, and I was never out of energy. I even healed the big green guys (Juggernauts, I believe) and even our flesh golem.
I hope to get Mantra of Recall eventually, but my monk is trying to go through Faction, so I can at least finish it once, before Nightfall.
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Old Aug 24, 2006, 09:15 PM // 21:15   #15
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Quote:
Originally Posted by sno
Blood rit and BiP are nice, but they are signs of a bad monk. No monk build should require the use of them, or the monk build could use some help
You don't need drugs either, but once you get hooked on them, it's hard to ween yourself.
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Old Aug 24, 2006, 10:40 PM // 22:40   #16
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You are over healing is one of the reasons you run out of energy.I used my Mo/W all through Prophecies and Factions.I healed in Propheices and active protected in Factions.I would suggest you use some low level energy spells and I wouldn't use signet of devotion to do most of your heals as it only heals for 60 Orisons heals for XX with devine favour bonus.I would use word for the bigger heals and take party so no matter where anyone is.I would switch your offhands around to like from a wand to a staff or even a sword or axe to regen faster then switch back.You don't need to keep thier health bar topped up I do this from time to time but know when to stop.

Last edited by Age; Aug 24, 2006 at 10:44 PM // 22:44..
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Old Aug 24, 2006, 10:58 PM // 22:58   #17
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Quote:
Originally Posted by Mokone
if you are REALLY keen on saving energy while using rebirth, get naked. =P very nice way to hide energy. ^_^

see screenshots :P tho, i still recommend NOT to do this in battle, youll most likely be the primary target without armor..if you do, be careful, or cast protective spirit if you have it. oh and yeah, youd hide even more energy if you had ascetics, unlike my wanderers in the screenshots :P (second set is random green Focus with 12 energy and Totem Axe with extra 5 energy btw^)

Before using Rebirth - and after I *would* have used it (just imagine minus 15 energy :P)

about the rest, looks pretty fine to me, i doubt i could really use it though, im fine with my woh. :P also, SoD ftw! possible try putting some more points into inspiration? i dunno :d personally, id use Holy Veil, though. if you want an actual hex removal that works fine, and since you dont use Inspired Hex as hex removal (high recharge), and ONLY gain one energy from it, you might as well change to Holy Veil, or any other hex removal.
I am wondering why you are useing Troll Urgent instead of a Monk healing spell as it works better and why so many ranger skill on you bar and another tip move you pary window to the side like deflualt it is blocking your view.monks don't look constantly at party windows or health bars.
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Old Aug 24, 2006, 11:30 PM // 23:30   #18
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My monk build, which I personally love (NOTE: Uses skills from both campaigns):
9 Inspiration Magic
9+1 Divine Favor
12+2+1 Healing Prayers

Energy Drain
Heal Other
Jamei's Gaze (second heal other)
Signet of Rejuvenation
Mend Ailment (could be condition, too cheap to get that yet)
Inspired Hex
Revealed Hex
Restore Life (or other resurrection skill of choice)

I like this build, as Signet of Rejuvenation is a wonderful skill for patching up small wounds, and it forces you to learn to not overheal. Since your two main spells, Heal Other and Jamei's Gaze, will be healing for 212 health, I usually wait until the target is at 1/2 HP or below before healing. If they are at 3/4 or so, I'll give them a hit of Rejuvenation. If the situation gets tough and you start actually spamming Heal Other (as in someone goes to 50% HP every 3 seconds or so), you have Energy Drain to get you back up. Inspired/Revealed Hex are just good skills.
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Old Aug 25, 2006, 07:23 AM // 07:23   #19
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Boonprot is better overall than this. Signet of Devotion is awful as main healing staple, and the HLight idea is nice but since its PVE anyway meh, I'd rather just run WoH.
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Old Aug 25, 2006, 04:28 PM // 16:28   #20
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Quote:
Originally Posted by Age
I am wondering why you are useing Troll Urgent instead of a Monk healing spell as it works better and why so many ranger skill on you bar and another tip move you pary window to the side like deflualt it is blocking your view.monks don't look constantly at party windows or health bars.
its my running bar for chests in melandrus hope. :P i dont really use troll for the running, as i mostly run it naked when im bored. its just a nicer way to keep yourself alive when running into dredges to get that silly chest, whereas something like breeze would give me 2 less health, and id have to waste my attribute points into healing. :P

about the interface, no. it might look horrible to use, but ive been using it well, been thinking about shrinking chat some (its at the left top) so i can make my party bar bigger if im in like, urgoz, the deep or at any missions that require extra npcs at the bottom. else it IS indeed taking my view from chat, but besides that, its working really well. ive opened about 1000 chests there, and trust me, healing is plain crap. :P i only switch out troll for an actual healing spell if im doing it with a team, but then, not my fault if they die, im only the rezzing service

Quote:
Signet of Devotion is awful as main healing staple,
it is awful as main heal, but it is indeed very nice if you use it in between whenever possible to save energy. as long as you know when to use it, its pretty nice. wouldnt want to miss it on my bar anymore<
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